Git stats 4, commits. Failed to load latest commit information. View code. Therefore, I would like to ask you the following: Before making any new commit to master, please check your code either by using the Validator , or reading it through in order to avoid any issues.
If you are doing any change to the mod major or minor , please add a mention to it in ChangeLog. It is better to have a too full changelog rather than a one that is incomplete.
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Thread starter loup99 Start date Aug 13, Jump to latest Follow Reply. Install the app. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser. Status Not open for further replies. Jan 22, Beta Patch 0. It includes the latest GitHub version, with countless fixes and changes that were not included previously.
All previous version or links are therefor considered as obsolete. The GitHub version and related issues can be tested and feedback posted in the correct thread if it causes you issues. Added custom geographical regions to replace title checks for some culture melting-pots Fixed create legion decision to not grant a strong claim Fixed legion dissolution event to use another workaround than killing the holder!
Added "No vassal opinion from raised levies" and "Peace piety loss" for Ashurian religion. Disabled "convert to spouse religion" decisions for the AI, like in vanilla.
Previous 1 2 Next. Previous Next. You signed in with another tab or window. I subscribed but it didn't show up in the mods section when starting the game. The '90s Kid 24 Oct am. Can you plz add Arsaces' Bloodline to the arsacid dynasty in caucasus. Loup [author] 21 Oct am. Guggiman You should only use the sub-mods if you have the required DLC.
Guggiman 16 Oct am. Goths' portraits doesn't work and they keep bugging my game i downloaded every secondary mods T-T. Thanks for being so responsive, by the way. Again, love the mod. Loup [author] 23 Sep am. The characters in Iceland are based upon the Papars , who were Irish monks. As there is no colonisation mechanic in the mod for the Norse establishment on an inhabited Iceland and it was decided to not make it a wasteland or removing it, they were added to have some characters at start.
The Empire of Armenia was added following requests for a Caucasian empire. It is based off the greater Armenian Kingdom during Antiquity. Holy wars are entirely disabled before the Rise of Islam. This does not mean that conquests necessarily ends up being restricted, as other casus bellis replace it. The version of Islam that is present in the mod files is only for testing numbers, and is not intended for usage in a public release.
Thus, it has been disabled until a more complete and satisfactory version has been implemented. You may however enable it for your own use with the specific gamerule. Church councils in general is a feature that will be expanded upon as the mod is developed, and while the Three-Chapter Controversy and Henotikon are represented more will come.
The Great Schism itself can be triggered through a different set of circumstances as of the latest version. The plans for representing the Early Christian Church can be found in the dedicated thread. The main goal of the provinces additions was to expand the map into Africa to include the Gaetulians and Garamantes and to give better borders to the Languantan and Austorani.
Smaller counties were added to give the Garamantes the power base they historically had, and to represent the hundreds of fortified, self-sufficient, and wealthy city states that made up the now unified Garamantian kingdom. This land was the home of advanced kingdoms, regional powers of fortified, advanced cities.
Their irrigation skill and inventiveness made people describe the men to have little muscle or brawn, because they lived in the Sahara with ease. The Garamantian capital city, Germa, was not the first capital city, and was alone comparable to cities like Pompeii.
Garam had a decent population, and so did all of their other city-states. The standard army of the Garamantes numbered at 50, at the lowest, and the Garamantes had excessive use large armies of nomads to bolster their already powerful forces. The city of Garam was simply one of 8 powerful cities, all of which were of similar size an population, meaning just in the major cities of their , square mile kingdom had 80, people.
This doesn't include the large number of other settlements they also had, making their nation incredible powerful. In the future, the map will be redone in its integrality, with the aim of lowering the province density in the area. Tibet is currently a wasteland as in pre This is because the lead developer Enlil responsible for the history of the area is busy and absent elsewhere, which means he hasn't been able to contribute directly.
As soon as he feels done and has time to share his content, Tibet will be added to the mod. For now however, we consider it more important to have a Tibet with full history and flavour than just adding a shallow copy without the dedication it deserves. Even without modding experience, it is possible to help with the development, become a tester, or make historical contributions for this mod.
Simply send a PM to a member of the team over at the paradox forums and we will discuss it. You need to remember that we all started as simple players, even Enlil.
Feel free to add here some characters of special interest, in a similar way to vanilla interesting characters guide. Forum list Trending Latest New posts.
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