Civilization 2 iso download






















While I respect whoever added this version here, I had crashes and bugs with this version. AngriffWurst 4 points Windows version. Game works great as it did all those years ago. Anyone figure out how to get the music to work? I have launched it with emulator from other than T2 link. Works like a charm on my macOS Steps: 1. Transfer Civilization 2 Gold. Install the game 4. Launch from Mac OS 9's application folder.

Having same problem, managed to get files into the shared folder etc but when I'm running the application it appears to start but then I just get an 'error 3'.. Thanks to T2 for the advice on set up. Mark -1 point. T2's instructions do work. But at first Civilisation II Gold.

Retro Gamer, I'm getting the same error message. Did you figure out how to get around it? Brent 1 point. Retro Gamer 0 point. The error i'm getting is: Could not find a translation extension with appropriate translators. T2 13 points Mac version.

HP, I installed it last night and it runs beautifully. I'm going to say it again: I'm not at all convinced about the 3D interface. At times the perspective is just too damn cluttered - an option to switch back to the old overhead view is badly needed. On the other hand though, there's nothing much else I've seen that I don't agree with. The drop-down menus and the look and feel of Civilization 2 are much the same and all the changes to the units and rules are well worthwhile.

Overall then, Civilization 2 is a bloody good game and I'm happy to say that MicroProse have struck exactly the right balance.

The changes implemented aren't just there purely for the sake of things, and underneath its sparkly new 3D exterior, it's still Civilization. The only surprising thing about the game is that it took so long to get here.

Shall you direct the Mongol hordes to the gates of Rome, or will you lead mankind in its dream of colonising the distant stars? Either way you're going to get a headache and a bloody nose on the road. To help all of you blood-thirsty despots and enlightened saints, we've pulled together years of empire building and cunning tricks to help you connive and cheat your way right to the top.

No matter how you intend to pursue your final goal, first you need to get your civilisation up. In the early years it's a wise strategy to avoid producing soldiers and armaments, and concentrate instead in creating settlers who can build productive cities.

Let your motto be "Go forth and multiply". While your settlers get on with all that baby making and ditch digging, use one simple warrior to scout as far and as fast as possible in the search for those huts which contain hidden goodies. In most cases this action will gain you additional tribes who can move even further and faster to aid you in the quest for early advances. Irrigate, build roads and establish trade routes between your own cities and those of your neighbours.

Trading with other nations is rewarded with big bucks, and even if you go to war with your partner you'll find that your caravan trade continues. Apparently the game designers subscribe to the slogan. Business is Business! Apart from a meagre handful of annoying small tribes, the computer-generated civilisations will tend to avoid direct confrontation with you in the early stages, so don't bother trying for an early strike on the guy next door as there'll be time enough for that later. If you find that your land mass has obvious links to other civilisations, then position and fortify your troops in this area to seal yourself in.

Little local difficulties at home are usually just weak uprisings which can be dealt with by a few troops. In the early years, you will flourish in a despotic society as people work hard and don't bother asking for CD players. However, do get yourself into a monarchy as soon as you possibly can to take advantage of the extra production which comes with regal rule.

As in the real world money brings power, so by spreading your empire, setting up trade routes and thus filling your coffers with gold as early as you can, you'll find that options become easier later on.

Should you realise that the opposition is about to develop or create something that you are also pursuing, remember that you can buy your way forward with cash quicker than they can develop it. With money you can put production on overtime to gain an early technological advance, and then use that to gain even more ground. Think of the extra production a factory can churn out in a few turns if you're able to get on-line early. There is, however, an important 'feature' in the game which you must be aware of.

If you buy an improvement before you even have one production shield in the kitty, then the cost is double the normal price. If for some reason you feel you simply must have an improvement by the end of the current turn, then here's a cunning wheeze: buy some cheaper improvement which you don't need it will still cost double , and then before you are given the improvement, use the 'Change' button to nominate the improvement you really want and buy that instead.

The smaller number of shields which you bought at the double rate will enable you to upgrade to your preferred improvement at a cheaper cost. Building wonders is obviously very important and every player has their own favourite. Each individual wonder will have something going for it, but some are arguably better than others. As with all growing organisms, getting a good start in life tends to perpetuate itself into a strong body, and the Pyramids is the wonder which 'just keeps on giving'.

With this wonder you will halve the time for citizen production, and your tribe's birth rate will just keep outpacing everyone else's. If you decide that your best strategy is to keep your head down in the early years, emerging later when you have outstripped the others in science and technology, then The Great Wall is the wonder which will keep the marauding hordes from your door.

Computer-controlled civilisations tend to avoid confrontation if The Great Wall bounds your cities, and again this will save you diverting funds away from research. The Great Library is another wonder with its own circle of admirers, but interestingly it can be admired more for what it prevents others from doing than for what it actually gives to its owner.

If you're trying to outstrip the competition by moving forward as quickly as possible, then you must prevent other players from getting their hands on your knowledge via their ownership of the Library. You might not need to learn others' secrets, but you damn well don't want them to have the power to steal yours! Napoleon's quote that "Armies march on their stomachs" sounds smarter than "Armies march on roads", but in this case it means the same thing.

You need a good infrastructure to move supplies and armaments from the area of production to the battleground. When you attack you must fall on the enemy like a thunderbolt and overwhelm him in a short space of time. Before taking a city be sure you can hold it.

Once you have fortified yourself in his food-producing zones and started pillaging, all his supplies will cease and things will start turning nasty inside. With no food coming in, the citizenry will begin to die off and all other production will cease. Sit tight, and as time passes, natural progress will bring more and more deadly force to your aid.

Guerrillas and partisans can be a real pain in the butt, but there is a cure for this annoying complaint. When a city containing partisans is taken, these troops will appear like weeds around your newly-won prize and bog you down for ages. Their Achilles heel is that they can only flourish in those empty land squares within a city's zone of control. You can either fill up those squares with your own troops before taking the city, or at least control which squares they do appear in and prepare some horrible surprise to await them.

Ruling the sea is just as important as ruling the land. Players are encouraged to build their capital cities with a sea view, as in theory this gives them access to all of the bounties that harbours and off-shore production can bring.

Of course, this action will also ensure that you are able to bring a battle fleet up to their front door. A heavy naval barrage tends to knock ten bells out of a city's defences in double quick time.

Ships move further than land forces in the early stages of the game, and should you decide to go for an early knockout on an opponent who snatched an important wonder and installed it in a beach house, then your turning up one morning with a couple of battleships could ruin his whole day. The first rule of survival is "Never give a sucker an even break". Let's face it, it's going to be interesting to see just how long the meek manage to keep the earth once they inherit it.

Experience shows that only the weak benefit from long-term alliances. By all means make peace with the big guy next door, but only for as long as you have to. Powerful friends will endlessly ask for a lick of your lollipop, and while you must occasionally give in to this, you should resist it whenever possible.

If you are forced to trade secrets, offer those which won't help the opposition build a wonder that you're already building. Use your friendship to glean inside knowledge of your rival's position, and always be ready to strike at his weakest point. An overwhelming attack on his least defended outpost will almost certainly gain you important technology secrets, and you can always say sorry afterwards.

The computer-controlled opposition is always ready to believe that you'll mend your ways and will offer you another chance when you want to kiss and make up.

Again and again you can behave like a spoilt brat with a limp-wristed probation officer without suffering true retribution. Years later, when you are Master of the World, you may feel some remorse about the way you behaved, but at least you can console yourself by strolling down the bank to count your gold. Establishing a tolerant democracy for yourself holds lots of benefits such as increased production and less corruption, but it does cramp your style.

It can be galling to manoeuvre an army across the globe and position it outside the opposition's front door, only to find that your own government prevents you from attacking.

The answer here is to declare a revolution and take up your old despotism ways - after all, it's the winners who write the history books and they'll forgive and forget when you eventually bring home the bacon. Noble aims which will sometimes mean brinkmanship, double-dealing and back-stabbing, but it's for the greater good, and all that.

With a new interface developed specially for PlayStation and a huge depth of gameplay, Civilization II lets you steer history from the Stone Age to the future, and wage war with anything from spears to stealth bombers.

With FMV sequences bringing your most notable achievements to life, will you have greatness thrust upon you? Can play in browser mode but always freezes around Classic gem!!! This game marked an era!! It's the best front-end for Dos.

You just select "add game" and then "import archive file" and the installation is done in a few secs! Just google it and get it in a few secs! No command lines and no difficulties at all :. Paul -2 points Mac version.

Ayoyub -6 points DOS version. Kush 0 point DOS version. I can get the game running. C0d3W01f 3 points DOS version. This website is great! Thank you to whoever put this on here! I really enjoy playing this game! Watch out for the nukes of Ghandi! Skybuck 1 point. Google "tutorial install ms-dos 6. Maybe you will find might tutorial, it is mind blowing.

Then you can boot ms-dos from usb, awesome. Why is this game missing civs? Is this some sort of shareware version? Skid Row -9 points. KC -1 point.

So many patches, and above it says to run one patch after another patch is run How to play Patch But still somehow is a "great game". I don't get it. Cube Teh Robot 1 point Amiga version. It Download like 19 different folders with the same thing in them even tho there different sizes! Which one should i use? OSH 0 point Amiga version.

My Nemesis I played it recently on Emperor level and only one year was needed to win it…. Nick 0 point. If you're getting the copy protection quiz come up and want to remove it - look up JCivEd and use that to patch the exe with the "no quiz" patch to remove it.

I'm playing this currently online, here on this abondonware site, on a mac laptop, no mouse. I've figured out all the commands, except how to go into a city and change what I'm building say, for example, off of militias and onto choosing to build settlers.

I simply cannot figure out the commands. Francesca Bush. Nickname 2 points DOS version. Is there command arguments for selecting graphics, sound and control choices? If possible, I'd like to avoid the "1 4 1" every time. Bonus if there is an argument to load menu right away instead of waiting for input. Without input it shows an how-earth-came-to-be animation first, and only at its end does the menu load.

Civgamer -2 points DOS version. How can I get all the available nations? I can not find americans, english, egyptian, greek, aztec and chinese in the list Rouge 0 point.

First, thank you to the person who gave me the way to take DOSbox full screen. II started playing it on my sister's computer and liked it. She went shopping for a copy for me. After failing to find it at halk-a-dozen stores, she finally found one last copy.

Have I really been playing it for some 25 years? She also had Civilization 2 but I didn't like it as well. My hard drive failed recently and my Windows 10 computer is running it in DOSbox. I've saved a game but the computer can't find it. It looks on the C: drive and brings up a series of. I'm beginning to wonder if the wrong version was put onto this new computer because I was running the same version under Windows 3.

Currently there are more than downloads for Civilization II in the Collection. Last updated on August 4,



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